Raising an alarm

posted 2nd Oct 2016, 7:37 AM

Raising an alarm
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view Sleeper's profile

2nd Oct 2016, 7:37 AM


This doesn't bode well for our hero.

Kinda hard to tell with the necessary mesoamerican adjustments, but that's Sony from Consolers which is a fun and informative comic about the history and current events of game companies as anthropomorphized corporations.

view ProfEtheric's profile

2nd Oct 2016, 9:51 AM


That... looks like it hurts. :(

view Sleeper's profile

3rd Oct 2016, 2:49 PM


Those things aren't designed to tickle.

view chris-tar's profile

2nd Oct 2016, 11:59 AM


I wish I could read Aztec!

view Sleeper's profile

3rd Oct 2016, 2:50 PM


Me too! from what I've gleaned, it's a beautiful language.

view MadJak91's profile

2nd Oct 2016, 1:04 PM


How do you even have a lookout point in the middle of a dense jungle?
But I guess their eyesight must have been pretty good, heh.

view Sleeper's profile

3rd Oct 2016, 3:19 PM


Generally they'd clear an area around the city. It gives your enemies less cover for a surprise attack.

view Seabiscuit's profile

2nd Oct 2016, 4:33 PM


DAYUMN good shot!

4th Oct 2016, 2:39 AM


That's how Teo rolls.

view Skweeee's profile

3rd Oct 2016, 8:59 PM


Did they use ebony in their cutting weapons? I suspect that that would do even more damage and pain than a metal weapon would.

4th Oct 2016, 2:46 AM


Hey! Great to see you around again!

The blades are made of obsidian. So sharp that it's used in modern eye surgery. It might arguably hurt less. Though the additional bleeding would probably mean a faster kill.

Fun fact, most of Maya warfare included the taking of live captives. Teo's advantage is that he's under no such restriction.

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